l. gravil
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TAPHONOMY
(2020) is a story about loneliness, exploration, copper, and thinly veiled metaphors for depression.

I originally wanted to tell it through fragments of bronze plaques, but spring-summer 2020 put an end to that fairly quickly. Taphonomy ended up being made into a text-based browser game, made using Twine.

>You can PLAY THE GAME here.<